Elden is a medieval eldritch fantasy game, focusing on storytelling through non-traditional indirect methods. We want it to be like you’re reading a book in a language you don’t understand, but don’t worry it has pictures.
Why Create this Game? We are creating Elden to explore storytelling through nontraditional means - telling a story through encounters, gameplay and environmental storytelling. We want to avoid exposition and cutscenes. We also want to drive the player experience with compelling and exciting combat scenarios -- as the player becomes more proficient with combat mechanics they are exposed to progressively more challenging obstacles.